CHI EA 2019
Augmented reality and spatial information manipulation is being increasingly used as part of environment integrated form factors and wearable device such as head-mounted displays.
IUI 2019
Maintaining good sleep hygiene is a constant challenge in modern lives. Sleep habits are hard to monitor and record, especially when most sleep monitoring programs overlook the necessity of calculating user input.
CHI EA 2019
A significant number of young Americans are vulnerable to excess weight gain, especially during the college years. While technology-based weight loss interventions have the potential to be very engaging, short-term approaches showed limited success.
CHI EA 2019
The Workgroup on Interactive Systems in Healthcare (WISH) brings together industry and academic researchers in human-computer interaction, biomedical informatics, health informatics, mobile health, and other disciplines to develop a cross-disciplinary research agenda that will drive future innovations in health care.
CHI 2018
We introduce a mobile app for collecting in-the-wild data, including sensor measurements and self-reported labels describing people's behavioral context (e.g., driving, eating, in class, shower).
PervasiveHealth 2018
Performing time-critical procedures such as Cardiopulmonary Resuscitation (CPR) usually requires trained individuals on the scene. Even when step by step instructions are available, most bystanders do not attempt resuscitation due to panic or fear of failing, often at the cost of the victim's life.
PervasiveHealth 2018 (Demo)
Cardiopulmonary Resuscitation (CPR) is a life-saving procedure that gives a cardiac arrest victim a second chance. The application window is short as the chances of survival falls drastically with every minute without resuscitation.
CHI EA 2017
Mixed Reality can overlay real-time, spatially accurate information directly onto a patient's body, removing the need for external screens in the operating room. Through literature review, expert analysis, and two prototypes for augmenting medical training, Patiently and HoloSim, this work outlines design considerations for virtual interfaces grounded in physical reality.